Constructing strategies for games with simultaneous movement

Author(s)Keffer, Jeremy
Date Accessioned2016-02-19T13:19:52Z
Date Available2016-02-19T13:19:52Z
Publication Date2015
AbstractFrom the early days of AI, computers have been programmed to play games against human players. Most of the AI work has sought to build world-champion programs to play turn-based games such as Chess and Checkers, however computer games increasingly provide for entertaining real-time play. In this dissertation, we present an extension of recursive game theory, which can be used to analyze games involving simultaneous movement. We include an algorithm which can be used to practically solve recursive games, and present a proof of its correctness. We also define a game theory of lowered expectations to deal with situations where game theory currently fails to give players a definitive strategy, and demonstrate its applicability using several example games.en_US
AdvisorChester, Daniel
DegreePh.D.
DepartmentUniversity of Delaware, Department of Computer and Information Sciences
Unique Identifier939907932
URLhttp://udspace.udel.edu/handle/19716/17474
PublisherUniversity of Delawareen_US
URIhttp://search.proquest.com/docview/1725753384?accountid=10457
dc.subject.lcshGame theory.
dc.subject.lcshAlgorithms.
dc.subject.lcshStrategy.
TitleConstructing strategies for games with simultaneous movementen_US
TypeThesisen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
2015_KefferJeremy_PhD.pdf
Size:
796.77 KB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.22 KB
Format:
Item-specific license agreed upon to submission
Description: